Call of Duty 2019 Game Truth - GameGame
hi
guys it's been a couple of weeks now since the modern
warfare reveal where a select blog and media got invited by Activision and
flown out to the Infinity Ward HQ to see the reveal of the game firsthand in
person I was not invited to that event I just didn't get to go and so I've been
waiting just like you guys to see more gameplay since the original trailer
dropped but thankfully at e32019 I managed to get into a behind-closed-doors
gameplay reveal thing of modern warfare and sit through about twenty minutes or
so I would say a footage inside the kind of off-limits Activision and meeting
room thing for media rather than on the show floor or anything like that and so
I figured this would be a good opportunity to give you my honest thoughts about
what it was that I actually saw so now we're in the modern warfare area with
Activision and it's gonna be a presentation and just like that we're done thank
you appreciate it onwards to 2k and before anyone asks no this isn't a
sponsored video I don't have any disclosure to give they didn't pay for my
flight or my hotel nothing like that these are just going to be completely raw
unfiltered thoughts from someone who saw the gameplay reveal wrote down a load
of notes and has recently to be completely honest felt like Activision have
been doing a pretty poor job with Call of Duty so this should be the first
thing they did was they showed us a little video from two of the main tabs iiw
and those devs said the following they were like we went round the world and we
asked gamers what they want in a Call of Duty title and across the board time
and time again the thing that we kept hearing is the players want a Call of
Duty game with gameplay ripped from the headlines with morally great realities
and morally complex realities present throughout now I don't know about you I
do not know about you but personally when I think of Cod I don't think of like
a morally provocative and hyper realistic game they kept talking about realism
how it's gonna be the most realistic Cod ever and I'm seeing here like I don't
want to play a mil sim I don't want to play something where I die in one bullet
like that would be a hyper-realistic what I want is just that old Cod DNA to come
back really and so it was just interesting that they were really pushing this
whole idea of moral complexity the gray area of war and all of these themes
that I'm not necessarily against like I don't necessarily think that that
shouldn't be in a cod game it's just that that seemed to be the foundational
pillar on which the entire rest of the experience was built and that's
something that we will come back to in a moment when I get to talking about
further in the demo the first thing we see there's been an attack in London
it's very much shot like a trailer rather than just gameplay like there's lots
of cuts to black lots of sort of scene switching of you being in one location
and then another didn't really feel like an actual gameplay preview as much as
it did just an extended trailer I guess and honestly the only takeaway that I
got from all that stuff was the one of your teammate sis called Crowley or
Crowley and it looks very nice to be completely honest ER call of duty in the
last couple of years in my opinion has felt like it has been lacking a little
bit in the graphics department black ops 4 has this kind of modular blocky
aesthetic that I really personally don't click with and infinite warfare cod
World War 2 there's just something about
the style in there that didn't really resonate but this game looks much improved
from those previous games and granted it's an e3slice so we don't know if the
full game is actually going to look like this the full game could look
significantly worse because that's just how game dev works or it could look
better it's gonna take the next four months of Polish and work for us to really
know what the end product is going to look like but for now the slice at least
their projection of what they think the end product will look like looks good
also I'm just adding this in post because I just remembered it the animations
on the other soldiers in your team looked phenomenal so normally NPCs in these sorts
of games can look a little bit weird they move a bit robotically but just
seeing the way the other soldiers arms were moving the way they were holding
their guns and gesturing and doing things in the space around you looked
fantastic so animators at iw I salute you you've done a really good job here
the second mission though is the thing that I want to really zoom in on in this
video so it starts out with the kind of generic thing that you might have
expected for a previous Call of Duty games where there's a blueprint on screen
loads of maps of plans of what we're going to be doing and you've got press in
your ear saying right this is a terrorist cell they've got a safe house in
London we're gonna go over there we're gonna get this thing and then we're
gonna do this and do that’s neeky beeky like it then cut straight to gameplay
we're in the UK in a residential area we're on the pavement and we're basically
we're cutting our way into this safe house and there are a bunch of other
soldiers around everyone's got silences on everyone's moving very quietly in
your air your operator kind of manager I don't know what the word would be but
the guy basically calling the shots is probably priced in moment someone else
but probably price and he's whispering the whole time because you're staying
dead silent it's nighttime the only lighting around you is like a street light
that's on the pavement and light coming from the actual house itself so it's
dark for sure and you basically make your way into this little compound the
first thing that happens is you climb a ladder or climb up at least on the
outside of the building and you see a woman getting taken down in the kitchen
now the way it works the way it's presented to you is the woman is coming into
the room and she doesn't know that there's actually already one of these secret
I was gonna say secret agents secret service no that's the wrong word she doesn't
know that there's one of these soldiers behind the door already just waiting
there being dead silent and so she walks into the room and says don't worry
I'll put the kettle on and as soon as she's done saying it mmm a hand goes round
her mouth she gets pushed to the floor she's just prone completely can't move
can't speak nothing and all this said to her is one of the soldiers just goes a
quiet that's it and so at this point I'm honestly gripped I think that this
looks really cool so far we are covertly breaking into this building this
mystery building that we don't really know the full layout of we don't know was
gonna be where at cetera and someone right in front of my eyes has just stealth
taken down a person without alerting any of the rest of the house and then
we're in we've got our access point we're ready to start progressing through
the house and try to get to wherever we're trying to get to you step into
another room take some more people down with your silenced weapons and they'll
die pretty quickly but what you notice in that next room is the there's a
second of hesitation it's very brief but there is a slight little sliver of
time where you as a player pause to go is this person gonna shoot me or are
they just going to put their hands in the air like what are they gonna do and
it seems like that's been very much engineered into the gameplay there is a split-second
in every one of the seen counters I'm about to describe where you as a player
have to make a choice and you have to make it faster because what's going to
happen if you don't make it quick enough is either you're gonna get shot or if
you make the decision to hastily you're gonna shoot the person in front of you
even if they're innocent so that moral complexity that they talked about and that
they setup is already revealing itself in each of these rooms the next room you
go into has a dude and he's holding a woman hostage he's got a pistol in his
hand he's got his arm around the woman's neck and he basically says don't come
in or other shoe her so you as a player don't want to harm the innocent woman
but when you take out the dude with a well-placed bullet the woman then reaches
for a gun herself and is about to try and shoot you before you then take her
down and you begin to realize that the people in this house aren't gonna play
by clear-cut rules they're going to pretend to be innocent and then they're
gonna try and get the drop on you and use that to their advantage it's at this
point that night vision gets switched on I think the night vision actually
looks pretty good it's much more sophisticated than the previous night visions
from cod4 modern warfare now it's actually properly rendered and the lighting
in the scene is accurate based on how well you would be able to see if you
actually had night vision goggles in real life and we're looking into a scene
like that it also provides this kind of vignette effect around your view so you
really feel like you're in the space and you're almost looking through the eyes
of an actual soldier on a mission like this it's once you've put the
night-vision goggles on that you notice that in the room there's a bathroom
door that's mysteriously just closed and as you go towards there you actually
get shot through the bathroom door and you then react to that by spraying along
the wall and you're gonna silence so doesn't make too much noise and you're
able to see that the way the bullet penetration works in this game seems to
have been updated as well it's almost like the division kind of system now
where you shoot through something and it's not just a bullet mark on a wall
like you guys remember playing rust for example right and shooting through loads
of surfaces on that map you would never actually make a hole in the surface you
would just shoot through whereas now there are holes in the wall and you can
see through the holes so you shoot through the wall you take the guy down and
you keep moving now the first point where my immersion was broken came in the
corridor leaving this room so we go out of the room and there's a very obvious
door to my left and then there's a staircase on the right-hand side that we
need to go past the door to get to and then we can keep going further up for
building the door on the left hasn't been talked about it hasn't been highlighted
it's just there and you can see that it's there and what the game does and it
just felt a bit annoying really was it makes one of your friends one of your
characters when you're soldiers that's in your crew just walk right past the
door without caring about it at all they don't check it nothing and so of
course what happens is they just walk past the door like an idiot without
checking what's going on and they get shot through it and so your friend is
wounded you quickly rush into action and help drag your friend out of the way
and then you take down the people in the room but it just felt like if we're
this elite group of soldiers you're not gonna really carefully clear every room
in the house apart from this one room that happens to have a shut door like no
that's not gonna be the way that works of course so I kind of feel like it was
just almost gratuitously added to show that your teammates can get injured in
here as well like that's a risk that you're facing at all times but I just felt
like the soldier should have known better anyway it's at this point the controversial
bit of the demo happens that everyone's been talking of and the I think is
gonna really turn some heads so you're going up the stairs as I mentioned a
second ago and it's very obvious that you're now going towards a child's
bedroom because there's like a cuddly toy on the wall there's a load of
pictures of people with a baby there's just kids stuff essentially on a shelf
and your character goes uh-huh takes a look at it and then back to the stairs
and you keep going up you then go towards a room and you hear a kid crying and
it's like okay they're really going there are we and as you enter the room a woman
runs across your vision and goes to the crib where the baby is and where it's crying
and basically grabs it and says like don't shoot or something or something
along those lines now it's clear to me that in this scenario what the game is
doing is its presenting a counterexample to the few examples that we saw
previously of these bad guys in this house reaching for guns and then shooting
you in this counter example the woman is reaching for a child and is innocent
or at least isn't someone that is posing an imminent threat and so you as a
player in that split-second window are supposed to make the split-second decision
not to shoot the baby in the head thinking that it's a gun or something like
that and I don't know man honestly at the time it felt a little less awful that
I've heard it described because hearing yes there's a point in the modern warfare
demo where you pick up a gun and aim the gun at a baby and if you want you can
shoot that doesn't sound very good and that doesn't really sound like COD
either right but in the context it wasn't that bad however I still feel like
it's almost the little gratuitous just the fact that they use this woman running
across the room as a very obvious or there's a bad guy oh wait no it's not and
you nearly kill the kid it's something that I think some people are gonna have
a real problem with when it comes out I personally think that that territory
which they're trying to explore isn't something that really motivates me to
play the game but also isn't something that turns me away I don't really think the
call of duty would ever get to the point where I was killing so many innocent
people the I felt like I just couldn't keep going with the game like it's a
game right and that's something important to remember in these kind of
conversations where people are talking about things that might strike others as
being really controversial it is just the game and in this case as much as what
they do might be distasteful to some to others it's just gonna be a scenario in
a game that they don't experience as often I guess I do think that it's a very
fine line that Call of Duty are trying to tread and I'm doubtful that they're
gonna be able to do it tastefully and every single scenario that they try and
bring into the game I feel like there are gonna be elements of the game where
they try and throw you some moral question and you're gonna be sitting there
going you know what this is actually taking me out of the experience because
their gamer fiying war and gamifying war in college especially is always gonna
end up with things either being more silly than they really are or then trying
to have some kind of serious take from something that is I mean it's code for
goodness sake right like I just like I said in the beginning don't see Cod as
like a mil sim where I need to feel like the people dying around me are actually
dying anyway it wasn't long after this part of the demo the whole thing ended
and they're like thank you we're not gonna be taking any questions right now
but I hope you enjoyed it and I was left afterwards with this feeling of okay I
get it now I get what they're going for with modern warfare but at the same
time genuinely I feel like it's way too early to actually make any kind of
judgement about this game what I'd seen twenty minutes of gameplay and I still
to this day don't really know what the moment-to-moment combat is going to be like
in this or six seven hour campaign that they give us I know that there's gonna
be a fifteen minute section where you're being very sneaky and quiet but that's
not what Cod is cod isn't a very sneaky and quiet game for six or seven hours
right there are moments we are running through a battlefield and you're shooting
everyone in front of you there are moments with big explosions therewith corset
pieces there are moments with cool characters that you interact with that do
cool stuff themselves and very few of those sorts of things were actually
present in the demo I kind of feel like I saw an excerpt of one of the themes
that they're trying to go for with modern warfare but I didn't actually see the
game if that makes sense I've seen so many people saying this is an insta cop
this is a pre-order game this is a day one whatever my opinion is the you
shouldn't really pre-order games it's very rarely a good idea to do so even if
it turns out to be a great game just because in the same way the people hate
micro transactions pre-orders sort of feed into that same issue where you can
get a game that doesn't have micro transactions on launch like cod doesn't have
every year and then suddenly after a month they put in a load of micro transactions
and your bait you all into getting invested in that system it's really scummy
and you face that risk if you preorder a game especially this far out and you
then further expose yourself to rest because of the fact that they offer things
in the pre-order like a prestige token I think it was a black ops 4 but you
could redeem that now and as soon as you've redeemed it you can't cancel your pre-order
anymore because you've redeemed one of the pre-order items so they're really
sneaky with those things and I don't think based on what we've seen you have
enough information to say modern warfare is going to be good you just don't
we've seen publicly what two minutes of it and privately I've seen about 1520
and that little bit looks cool but who knows what the multiplayer is gonna be
like who knows what the spe cops is gonna be like it's still early days anyway
hopefully this gave you a bit of an honest insight into what the gameplay
actually entailed I tried to kind of paint a picture for you guys of what was
actually going on in the mission as well as telling you some of the pertinent
details about how it felt to watch I've seen a lot of people saying it looks
absolutely terrible because it looks so distasteful it's called a duty they're
exploring really serious themes but it's called and there's just a complete
disconnect there I've seen others saying they were on the edge of their seat
the whole time they felt like it was absolutely riveting they were glued to
their screen and I think that that kind of type to me of player experiences is
going to continue as we go towards launch and so videos like this where I'm
just sort of giving you unfiltered thoughts are gonna be increasingly important
as we learn more about the game because it could still honestly go either way
so thanks for coming here click for more posts.
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