Alien Vs Predator PC Game Review - GameGame
Sir
we're ready to begin how old do you think it is ten thousand a hundred thousand
alien versus Predator is a first-person shooter developed by rebellion the same
team who created the original alien vs predator game way back in 1999 the game
doesn't serve as a prequel to any of its predecessors more so it stands as its
own separate storyline it seems to be widely agreed that this game is a total
letdown well let's just take a look and find out shall we the story takes place
in a human colony on a planet called BG 386 focusing on the wey land-yutani
corporation as they stupidly try yet again to tame the Xeno morphs and use them
as some sort of biological weapon you think those guys would know by now just
how volatile and dangerous the Xeno morphs are as you'd expect they soon break
out of confinement and wreak havoc Lance Henriksen returns to provide the voice
for Carl Wey land and this time his plan is to do something with I don't know some
stuff I don't even know anymore all I know is that he pops up every now and then
spouting off cheesy philosophical crap about the evolution of mankind or something
like that to the game's credit it does look pretty damn good especially when
running with the direct x11features enabled the game runs on the SCR engine and
there was a lot of love and attention to detail for the source material the
dynamic lighting and various atmospheric effects with the visuals can be a
sight to behold The Sound of Music shows a lot of Polish despite some
questionable voice acting like the games before it you're given the option to
play as one of three different species the alien the predator or a human marine
these campaigns all offer up three vastly different playstyles and separate
storylines kind of the Marine is the most basic of the three using high-powered
weapons like pulse rifles and smart guns to take on the never ending waves of
xeno morphs that have overrun the colony it's a bug hunt in later levels you'll
also have to take on combat androids armed with the same weapons as the Marine
animation for the aliens is pretty damn impressive and they move extremely
gracefully across all types of surfaces in this storyline your newly enlisted
marine known as rookie going around the colony flipping switches and taking
orders from another fellow marine named tequila you'll venture through some
fairly familiar looking locales involving various colony facilities and make shift
alien hives popping flares for light sources and jumping every time your motion
sensor gives off its trade mark beep aside from the standard warrior's animal
she'll also see the return of the larger armored Victorians as well you do get
to fight alongside some other Marines every now and then but this is probably
the least improved campaign of the three and it still plays pretty much exactly
the same way it did back in the1999 version the only real difference is that
you can now use a melee attack to knock aliens back which is pretty damn stupid
when you think about it because if an alien ever got its hands on you you'd be
torn to shreds in seconds also you're only able to hold a pistol and two other
weapons at any one time forcing players to be a little bit more strategic with
it placed off predators campaign focuses more on stealth gadgets and melee
combat flicking through vision modes to see your enemies more easily and
decimating your foes with some high-powered alien weaponry the Predators
control scheme has been much more refined since the previous games and now you
can quickly choose between weapons on the fly whilst your wrist blades are now
permanently attached should you need to open up a can of whoop-ass on anything
that gets too close when fighting the human enemies you most often stay cloaked
and pick them off one by one from the shadows using tricks to distract them and
separate them from the pack before ripping their spinal column out yeah literally
holding down the shift button you can let great distances much easier though it
is very context-sensitive and it can be hard to make precise jumps under
pressure but still this is the campaign I had the most fun with and it shows
the most depth in terms of the amount of options left up to the player and then
there's the aliens campaign which relies primarily on stealth above all else you
play as a xeno morph simply known as number 6 and begin a long journey back to
the Queen killing everything in your way somewhat more discreetly taking on a marine
with a smart gun or a pulse rifle directly is suicide so you'll have to be a
bit more clever than that using your tail you can knock out light sources to stay
cloaked in the darkness and even here sloughed lee to draw enemies towards you
then it's just a matter of doing what the alien does best you're also given the
option to harvest certain enemies instead of killing them it doesn't really
seem to have any effect other than just being its own separate animation now no
matter who you choose to play as you're gonna be seeing some very
similar-looking environments in fact most of these environments are literally
recycled from campaign to campaign you may end up from a different vantage
point I'll not be able to access the same areas but they're largely just the
same copy paste it to pad out the games already short lengths just how short
well the marine and Predator campaign will probably take you two hours maybe
three to get stuck at any of the horrible boss fights and the alien campaign
will take you the better part of an hour to finish even in that short amount of
time the game displays all manner of problems regardless of which species you
choose to play as the marine campaign for instance is the biggest defender of
the lot starters there's no Crouch button just let that sink in fora while
keeping hold of certain weapons for strategic reasons is pointless because the
game replaces your weapons at the end of a level let that also sink in for a
while but the biggest blunder is just how much they've dumbed down the pulse
rifle to the point that it feels extremely underpowered it's been shown in the
aliens film that a pulse rifle is extremely effective against the xenos to the
point that it practically makes them explode from only a few rounds but in a VP
you really have to hold your finger down on the left mouse button and just hope
for the best most of the time the rounds seem to bounce off their shell like
pellets from a BB gun this kind of carries across to all the weapons and with
the exception of a smart gun which is criminally underused you just never get
that sense of raw power that you got into previous games and then there's the
horrible boss fights where they throw you up again stone of the heavily armored
Praetorian xeno morphs in a cramped area these bastards can finish you off in
one or two hits if you haven't got an explosive weapon saved up I can't even imagine
how you get past these guys like I said before the credit controls are probably
the most polished instead of having to fumble through your weapon list it's now
a simple matter of choosing between one of four weapons with the press of a
button the weapon roster feels a lot more refined and some of the questionably
useful weapons from prior games are long gone all you've got now is the
throwing speed proximity mine a razor edge throwing disc and the Predators
iconic plasma caster the mine and plasma caster use up the Predators energy
source whilst the spear and disk can be used as much as needed and are suitably
badass ripping enemies to pieces it's a bit of a shame that the plasma caster
uses up your energy in two or three blasts as it's easily the most fun to use
out of the entire arsenal and I've always loved the way that red targeting
reticle flies across the screen as it locks into your prey and the melee combat
system works it's a thing of beauty you've got a light attack a heavy attack and
a block ability and attack style the aliens use as well it sounds simple enough
there can be a little bit tricky to get the hang of because it doesn't always
work as planned mostly the time you're fighting half a dozen aliens at once and
you frequently take hits from behind or beside totally throwing your rhythm on
by the end of the game when you've unlocked all of the weapons is when the game
truly shines and you'll be bringing down waves of aliens and combat androids
with total ease but that's almost too little too late finishing moves are an
easier way of getting things done but you leave yourself wide open to attacks
from all sides as there un skippable and can go on for up to 5 seconds or more
they're cool the first few times you see them but then afterwards you just kind
of wish they weren't there at all this is a similar problem when fighting human
enemies and most of the time I end up just sneaking past them entirely as it's much
quicker and a lot less tedious there's maybe two areas in the entire game that
show the capabilities of just how good this campaign really should have been
these are some large open areas where there's half a dozen Marines patrolling
and you're able to take them down in any way you want now this is what the
entire game should have been like instead most of the time it's just these
largely linear poorly disguised corridors that force you to take enemies out in
a very preset way and lastly there's the alien campaign which mainly suffers
from some control problems moving across surfaces can be a little bit
disorientating at times and the simple task of dropping from a roof to an
unsuspecting enemy below can be a bit of a chore you the type of person that's
prone to bouts of motion sickness then this kind of thing would have you heaving
into a bucket as the way the screen orientation casually spins all over the
shop can be downright vomit-inducing similar to the predator most of the kills
for the alien require these long un skippable animations where you leave
yourself wide open to being attacked which can result in nearby enemies killing
you in seconds the only other thing that I have an issue with is that the alien
seems too raw instead of having it to trademark hiss it sounds a lot more
guttural than it should but in all honesty this campaign was over before it
even had enough time to get under my skin aliens vs. predator isn't so much a
bad game as it is an unfree filled one there's some good ideas in there but it just
lacks polish and the way they've recycled entire levels across each storyline
is just lazy to be fair the multiplayer mode was pretty damn fun but finding a
game nowadays is practically impossible which is a damn shame at the end of the
day it's good that they've tried something new with the Alien and Predator by
expanding the combat system it's just a shame that it doesn't work as intended
most of the time I guess if you're a hardcore fan of the films and the other
games and it's pretty much ano-brainer to play it you can grab it for dirt
cheap which is nice and all but just don't forget the fact that this is again
that has a lot of things wrong with it a VP 1 & 2 are largely superior games
in practically every single aspect aside from their visuals and if you're new
to the franchise and they should be the first place to start.
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