Need For Speed 2019 Release - GameGame
At one point
during my play through a fast and furious style street racer Need for Speed I
hit a wall metaphorically I've been building my stock subaru into an
unstoppable tuner beast for nearly 15hours at that point but for whatever reason
I just could not get past the most recently unlocked story missions I tried and
retried until I finally decided to just grind through some smaller side events
to earn rep in hopes of just upgrading my way to victory I did eventually
conquer those missions and in the process I learned two extremely valuable
lessons one using a single balanced ride to both drift and race is an extremely
terrible idea at higher levels and two despite all of the frustrating nonsense
Need for Speed put me through I was always excited to dive back in I thought
sure you would get busted back there it was nuts the game is far from perfect
but what it does well it does exceptionally well it's jaw-dropping visuals and
adrenaline-pumping audio and highly customizable handling makes screaming
around the darkened streets of Ventura Bay and intense thrill and these sense
of ownership that comes from tuning a single ride to perfection rather than
simply grabbing the flashiest vehicle proved tremendously rewarding this
foundation of gratifying gameplay anchors the experience while the rest of Need
for Speed specifics run the gamut from equally outstanding to utterly painful take
the goofy yet endearing narrative the live-action cut scenes contained hit after
hit of stilted acting awkward dialogue and unwarranted fist bumps without
advancing anything resembling a plot and yet this crew of misfit racers actually
grew on me by the end I had wholeheartedly embraced their warm friendly
corniness nineties yeah the game world fairs slightly worse but still holds up
to scrutiny Need for Speed is set in a completely open world populated with
events you can tackle in any order along with hilly switch backs tangled
highways and tight urban corridors I somehow found myself in a few of the same
areas over and over again but the level of detail variety and overall
believability made the city in immersive high-speed playground seven with its
suspiciously sparse traffic and perpetually rain slick streets need for speeds
roster of vehicles includes the usual mix of Lamborghinis Porsches and Ferraris
but you'll spend most of the campaign gradually unlocking better components and
aesthetic upgrades for your less exotic tutor mobile visually your options are
robust change the color design a livery add an aftermarket spoiler if you can
picture it you can usually create it which makes standing out online fun and
easy components like engine blocks and suspension systems on the other hand are
slightly less impressive generally the more expensive the part the better your
car will run so if you want to upgrade your ignition for example you just hunt
for whatever part you both unlocked and can't afford there's really no strategy
to it which makes the whole process feel rote fortunately buying these
components also grant you increasingly granular control over your cars handling
you'll eventually open up sixteen different sliders to control everything from
tire pressure active shock stiffness and believe it or not I could actually
feel the impact of every adjustment to put it modestly it's an impressive
system fine-tuning my rides handling became a kind of game consuming obsession
but one with very tangible rewards however this obsession eventually got me into
trouble need for speed features a wide variety of events including point-based
drift competitions traditional circle races and even Gymkhana events this mix created
a welcome gameplay variety but it also led to that wall I eventually smashed
into early on my limited resources forced me to pour all of my efforts into a
single vehicle by the time I got to later more challenging missions it didn't
even occur to me that my well-rounded ride was actually all ability and the
game provided no feedback to indicate that a more drift tuned car would
immediately resolve my problems that solution sounds super obvious in
retrospect but other points of frustration were a bit more inescapable for
example Need for Speed uses obvious rubber bands to keep opponents within
striking distance during races having your competition nipping at your heels
creates tension sure but allowing the AI to automatically catch players
cheapens the upgrade system and can lead to un deserved losses the drifting
point system is also needlessly punishing if you so much as tap an obstacle at
the end of a drift you instantly lose any points you might have received to
that drift it's infuriating thankfully if you persevere you'll be left with a
garage full of tricked-out cars and a world populated by friends to race with
cops to run from and leaderboards to top I noticed a very small but forgivable handful
of framerate issues during my playtime on the ps4 and the games always online
setup meant I could never truly pause the game but none of that was enough to
detract from Need for Speeds tuning world and exhilarating driving mechanics
your move in diesel.
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