Judgment 2018 Game Review - GameGame
Hi everybody
this is gamegame as always it's my continuing mission to explore strange new
games with you to seek out new titles and do reviews that aren't 2 minutes long
are filled with sponsored bull crap today we're sitting down to take a look at
the long awaited judgement for ps4 developed and published by Sega judgment's a
spin-off of the Japanese crime lords syndicate inspired titles Yakuza except
here you're exploring the world through the eyes of next lawyer and private detective
taki ug Yagami as he investigates a series of murders and un covers the truth
of a crime in a case that completely shattered his world one part yok is at one
part la noir and a bit ace attorney rubbed up on the in there for good measure
judgment was originally released for the ps4 in Japan December 2018 but sees
its way to the rest of us June 21st for those who pre-ordered on PSN in June
25th for the normal Edition let's see how it did shall we as always if you
liked the video maybe subscribe or if you don't like me go out and find a
smaller blogger and give them a subscription maybe hit that Bell button so you
can actually get notified of their stuff especially now with YouTube so crazy
so without further ado here's my review for judgment missions absolutely possible
black belt lawyers and the excellence of playing the sing a game inside another
Sega game because you know what you like Sega games graphics are up first I
gotta say the Dragon engine continues to impress here on the console with excellent
visuals color use and effects regardless if you're tailing a possible con
artist through the neon soak lights of the city one moment or taking pictures
of adulterers hump and neighbors half their age in crappie hotels the next I
have always loved the Yaak is a cityscape and they nail it here take the gritty
side streets of most major cities and then dose them in an LSD tab or two of
color and effects and this is pretty much what you get everything has a nice
saturated Sheen to it in a good picture though at times thealiasing does
actually show up in a couple of places but what the auxins have always done is
interlaced one ofthe most fantastically realistic feeling locations with
interaction and judgment does that with the same incredible number of buildings
explorable people to meet and secret places to find judgment really continues
to fill out the world of yakuza but seen from the side of the men and women in
blue as well as the lawyers that work on the often shady consistently dangerous
side of the law there's a natural feeling to the game world that comes with the
expertise of knowing the game engine and how far you can actually push it
rarely do elements of it look gamified instead it's an organic explorable city scape
where one turn leads you to a small corner store and the next leads you to some
out-of-the-way coffee shop that wants you to blind taste-test all the graphics
in the world are not gonna help you if you don't actually know what to do with
them the game world is incredibly detailed from fully furnished stores on
multiple floors in some locations as well as excellent numbers of NPCs all of
the screen always making everything actually feel alive in the city streets
when it comes to the texture work in the details around what the prior titles
have offered and while there are some games especially recently that I think if
eclipse did the seriously huge number of characters that you're gonna meet
through the games 12plus chapters tons of side missions in various mini games
really never shows any weak side rarely do you get an npc waddling in who looks
like their face was created at a waxworks with an over taxed employee at the
helm just pumping out the details overall everyone looks good and fits the game
world though NPCs that you don't meet are gonna be a bit of a step down from everyone
else it still works overall with the aesthetic and that's continued on when it
comes to the animations for the characters and the ever growing martial arts
list the main character acquires as well as the diverse enemies that you mean
it all fits into a low gravity high impact fighting engine that we've seen before
the designs are really solid even if the main characters pants are so tight
that if he was in the police forces rank would be sausage now when it comes to
the performance this is a 30fpstitle so if you're waiting for a higher fps you
might want to stick around for a possible PC port later down the line that out
of the way and never really wavers below 30 unless it's loading a scene and
then there's a momentary blip and then it's back to normal I do have a couple
complaints though when doing some activities you get interrupted weirdly like
say running and you get a phone call while that's no big deal in a lot of games
in judgments something happens I haven't seen in the engine before and I test
it on the Pro and the normal ps4on SSD and on normal hard drives for some
reason the game sometimes pauses a moment before those events happen it's not
always but it happens occasionally also I love the ability to use first person in
the game and enjoy just walking around the city it isn't fully fledged
first-person camera and well sometimes you're able to do it most of the times
it'll pop you out into third-person for a lot of the activities how does this
all come together though I would say judgment lane around where the latest
Yakuza games have landed we've had one come in at60fps unfortunately this does
not hit that this series excellent design and glitz though continues and it
really excels here and you don't get an open world bereft a location standard
but stretching out into the horizon instead it's a small town simulator with an
attention to detail to bring it to life as much as possible and with those goal
sin mind judgment hits the mark sound music and voice what was the point of it I
was trying to get away from a co pass hole just wouldn't get off my case but
when I saw you on the phone I had the greatest idea okay oh I had that day off
man if anyone's gonna know it's our manager he doesn't come in till nighttime
though the manager huh this him oh it is what's his name over on soup on the
street me and a few months ago knee boys had a little run-in with a Kure guy turns
out that was your boy khoomei and let's do music first and I'm not sure what I
expected here but what I got was actually a great deal more and that's a nice
surprise judgment completely changes the soundtrack I was expecting with a very
heavy new or inspired soundtrack throughout the entire game easily identifiable
in here are a number of jazz influence tracks and sections as well as a thicker
lower leveled to the music when you're exploring that did wonders to set the mood
of a more gritty tale than the past games did there are times like battles both
boss and random where it picks up and suddenly some electric guitars wailing in
the background like power chords are endangered and playing them is the only
way to keep them for Prosperity nevertheless even those moments start to settle
down and there's this nice blanket of moody but sedate themes that starts to play
out with percussions lightly tapping in the background interspersed with some excellent
low ebb riffs all of it seamlessly evoking that older newer style if I had any complaints
it's that occasionally it doesn't feel like a collective whole and much of that
is due to how the game is played in a nonlinear fashion which I'll discuss a
bit in the gameplay section but it's a small problem that I don't see bothering
anybody and I wouldn't listen to this outside of the game but within the title
it works really well and let's do voice next so one thing to remember do to the
main voice actor from the Japanese version the game getting caught stroke in
the fires of his inner artist by snorting a railroad container worth of cocaine
and promptly being replaced that means the voice actor in judgment isn't the
same one in this game as it is in the Japanese version you do have the choice
of playing with either Japanese or English subtitles as well as voiceovers and
both actually do a really good job being emotive and driving home moments of
quiet respect like the main character when he's dealing with NPCs he feel he's
let down or the main over the top moments when a boss battle occurs voice work
in the Aqsa series have always been a big fan of overall and that continues in
judgment one extra element of work that the developers did was to make sure
that the English voiceovers actually lip sync with the Japanese words it's not
perfect but you can actually notice now that being said judgment doesn't go for
nearly as much over the top sentiment and circus-like moments of the original
game resulting in a main character that at times I think a lot of people are
gonna feel is a bit dry for me though I'd say it was fun and lastly when it
comes to this audio section we're gonna talk about sound I would say this game
really continues the excellent work of the past titles enveloping the player
and a feeling of walking through a living City with all manner of ambient
environmental sounds emerging as you move around in your missions and interact
the people in the game world samples of people talk in animals cars of various
environmental actions all play out in a seamless blend that never really brings
attention to any one element and I like that but I think we all like the battle
and when you jump into the action and grab some random store owners sign
without their permission and then beat an enemy to the point that not even
their parents are gonna be able to recognize them it sounds really good with a
crash of bulbs and plastic when swinging a sign to the clang of spokes and
rattle the metal parts when throwing a bike into an enemy's face hard enough
he's gonna shits rockets for the next six weeks the game perfectly handles the
switching from the more sedate to well the more psychotic I will have to say
that one issue that seemed to crop up occasionally is in the heavier populated areas
you still do get that occasional moment of static din that occurs especially
when crowds begin to sound a bit less like people and a bit more like grandpa trying
to find that FM station on the radio that went out of business in 1945 other
than that damn good and that brings us to gameplay and a bit about the story in
judgment you play as private detective Takayama Yagami who prior to the
starting of the game used to be a lawyer but your bad judgment a particularly
loathsome case is seeing you taken on private detective work instead the game
starts out quickly immersing you in the first of a number of cases that both
extend the Oxus storyline at least tangentially by further fleshing out some of
the locations and just giving more color to the world as well as a focus on the
other side of the Yaak is a life style the game follows the main theme of your mistake
and the repercussions felt both in the past and now it all comes down to the
core gameplay of the Yaak is a titles which is a lot of the same herewith you
exploring the game world interacting with characters furthering stories by
doing quests forum and of course the Yaak is a staple which is randomly bumping
into street thugs who can't seem to use a phone to call each other and warn
each other that a hipster looking private detective with hair like Sonic the
Hedgehog has been kicked and they ever living shit out everyone so you know
maybe don't attack him every chance you get and while the de cat a me in the
Yaak as a game was always about a character who wanted peace but always got war
here that I caught him he is a character who should be kicking back with a law
book who's such an absolute badass it's like Allan schore from Boston illegal
mixed his DNA with Chuck Liddell and that dude from The Last Dragon and then
gave themselves superpowers and speaking of superpowers lighting has the core
mechanics here of the original games it's got it down pat with various attacks
and dodges and lock-on abilities and so forth it also changes up the gameplay a
bit first you have two fighting styles one is more suited for mono e mono
prepping you for harder single characters and is a hard hit and punch at hon
where most of the time it looks like you're trying to mimic the Hadron Collider
with a fist in someone else's sternum then there's the more open and free style
for multi opponents which stresses a bit more freedom of movement and some over-the-top
moves to keep you away from the grasp of enemies and you can switch between the
two at any time and battle also once again you have a massive skill tree
separated into three main groups that you experience when you're doing activities
in the world the three categories are battle special and ability which includes
tons of upgrades for combat moves as well as mini games helping you during the
investigation scenes increasing bonuses from resting and eating and so forth
now speaking of the investigations let's see if this is magnum p.i or castle in
judgment you investigate cases in this new mode as well as looking over crimes
and identifying clues and putting the pieces together of the cases slowly by
filling out your case book to drive down enough details that you can fulfill
the requirements of the story chapter sometimes you're using a drone to spy on people
around the city and locate the mother times you're tailing people and other
times you're just collecting clues and then going back to the police department
or your contacts or various less savory people and trying to pull it all
together that plus the main story moments make up a lot of the core narrative
gameplay investigating crime scenes is actually pretty cool though not
incredibly detailed with you usually looking over space and identifying different
unique key elements to a crime scene or pictures and then later going and
talking to NPCs and sometimes showing them the picture or pointing out different
details feels about as deep as typical side stuff in your cos of feels which is
to say not a lot but it works and it does flesh out the investigator role that
doesn't mean all the activities are good the act of tailing people in
particular is half-baked mechanically at best and the main characters about as
stealthy as a bag of smashed assholes with some feet duct tape to it's a yok as
a game anyway so you're constantly crashing in the ship between bikes and
people and signs and walls and doors and traffic cones and guard rails putting
a stealth mini game into it was already gonna be challenging on the best of
days they even indicate as much with a bunch of tutorials and even a skill or
two wrapped around the fact that you smash like a guy damn dan rage bowl
through the city's communal bicycle storage it's not gonna alert the person
you're following as much also like so many titles with these kind of elements
the NPC's are anything but observant tailing them usually involves you walking
behind them as they manned or back and forth across the street sometimes
looking backwards to see who is following them now this results on the hilarity
of you standing there open mouth as you caught the middle of the frigg in
street and the NPC's awareness meter climbing towards failure so of course
you'd do the thing that just screams ninja you sprint across a street leap over
a set of traffic cones and then dive behind a pile of bikes and smash the
button to go into cover to which the NPC shrugs and thinks to themselves that
is way more normal than a dude just walking in the same direction as me and
promptly continues to move on and I'm not sure why tailing and Games hasn't
seen improvements since the damned ps1 era but really whenever these moments
come up and gameplay the same problems rear their ugly heads luckily as I said
this never actually gets in the way in the game but it is unintentionally
hilarious many times when you're doing that and it doesn't stop there there's
the photography mission so sometimes you need to gather evidence for a case and
that means following someone and lining up a camera shot or tracking a criminal
down and doing the same thing each shot has a number of requisites that need to
be in the picture listed on the right like the person something near them a sign
and so on which all have to be done in a single shot or boom game over screen
where you can either retry or leave the activity the issue here is the game for
whatever reason just consistently updates the list and indicates if your camera
view has all the needed elements and it does it with audible notifications so
waiting for the perfect shot sounds like you're playing a Sega Master System
games the menus like ding ding ding Dilli ding ding dingding ding ding ding
ding ding ding ding ding ding just checking boxes then un checking them then
checking them again then unchecking them and changing his mind checking them
again I actually like those missions regardless of that but damned if that did
not get annoying while playing however I sat there and ended up doing a bunch
of those missions anyway because I actually enjoyed how they came together and
the little stories and narratives it's just a little bit odd now when it comes
to Yakuza it's always relished in aside-dishes mini games and judgment is the
same from playing arcade games and Sega the at resto datin girls to various
collection activities outfit in your little office with knick-knack go into the
batting cages and so forth and here also flying drones and races sadly there's
no karaoke to be seen which is a sad omission it may be related to the original
Japanese voice actor singing career in the lack of desire to overlap or some
kind of cost issue but sadly we don't have it now despite the issues I talked
about with the stealth sections the investigations and the story itself is
actually really interesting they do a fantastic job elevating judgment to the
level close to its predecessors and what you get is a game that isn't just a
side story or a quick note in the history of gaming like gears or judgment or
one of those crappy Assassin's Creed 2d games they tried to sneak in here you
get a full-fledged sibling and not the out-of-state cousin with questionable DNA
mapping it works it tells a unique story that offers more to the world and it's
easy to be plain and think to yourself what are the other characters doing from
the other games right now and you have to expect someone to sprint by chasing
thugs just like you were doing in those games that’s for today share this post.
Post a Comment