Evoland 2 Review - gamegame
Nelson
joypad calm be you another original first and foremost evil and two does almost
everything better than the series is overly disappointing introduction the use
of different graphical designs are now integral to the narrative representing
what area your group of time-traveling heroes are currently in the story has
drastically been improved offering a much deeper lore with pivotal moments in
its history the characters are engaging and their dialogue is fun and even
sometimes heartbreaking simply put if evil land was a shoddy attempt at a good
idea its sequel is the redemption while the first game felt like it was pandering
to its audience throwing any random gaming reference at them Evo land 2 pulls
back the needless allusions and allows the gameplay to do more of the talking
this time around this pleasant change allowed the developers more creative
freedom and it shows in this installment the story is about a young man who's
discovered in the woods by a girl named FINA the two of them venture out
seeking his true identity when they end up getting involved in a confrontation
between an empire and a group of enslaved demons they're suddenly whisked many
years into the past and began their journey towards discovering your identity
stopping a destructive war and returning everyone home while evil and barely
had a story to speak of evil and to addresses the problems with a vengeance the
plot thickens as you progress through a story clearly inspired by Chrono
Trigger as new twists seem to pop up after every new quest themes such as free
will destiny and just are used as a driving force and it makes the game all the
more enjoyable you're constantly wanting to get to the next quest and that was
delighted when I was rewarded with new exploratory options there's something
about old RPGs where something as small as getting a paddle boat is somehow amazingly
liberating something that many modern games don't seem to get right the graphics
are stunning the NES is style is playfully simple utilizing a color mosaic of
pixelated goodness jumping up to the super RTS the game looks similar to the
square Enix braids of the past with expressive and lively models when the game
does break into 3d its leaps and bounds above the later stages of the original
looking on par with a really good ps2 game there is some occasional lag as the
game pushes its graphical engine but overall it's very impressive for an indie
game with so much diversity especially when revisiting locations indifferent
time periods the game is primarily played as an overhead action slasher similar
to the manna or the Zelda series players utilize their partners as additional
powerful attacks rather than as individual fighters when you hold down the
attack button your selected partner will begin to charge releasing a powerful
attack onto your enemies or on-screen obstacles when you kill enemies they
either drop coins health or experience points controls are super easy to pick
up but perhaps too easy in this day and age I'd like enough to gain boy advance
controls in all fairness they were probably kept simple due to the fact that
you jump in and out of big graphics aerial segments and side-scrolling despite
the game throwing new sections at me they didn't bog me down with explaining
controls over and over again so while it may be simple it keeps the flow going
with its uniformity that might be some of my favorite moments of this game like
the classic mini games of the past evil and two nails mixing up the gameplay in
one section.
you'll jump into an active Time battle system all of the chrono
series these ideas could have been phoned in but the developers at Shiro games
include a nice simple selection of moves and even environmental conditions for
this mode you'll have to time your attacks as the lights cut in and out or when
you're avoiding electrified floors that I'll nullify your attacks these modes
are not just RPG inspired either they also have a space shooter segment where
Galaga fans will feel right at home blasting their way through enemies there's
even several bosses all with their own patterns to figure out there's a 2.5 the
fighter segment side-scrolling platformer a bomber man inspired levels and it
does all of them right there's even a card game okay that one does suck but has
there ever been a good card game in the RPG one thing I can't ignore though is
the glitches oh man this is truly heartbreaking I had to restart this game more
times in a 30-dollarAndroid phone graphics would simply dropout mine carts
would randomly appear on the tracks preventing me from progressing sound
effects with suddenly loop and game even when I went back out to the menu my
goodness what a horrible state this game has been released in while it was annoying
backing out the game is fast and I could always get back to where I was quickly
but I'd be remiss if I didn't mention these grievous oversights I will say the
game feels ambitious so a few glitches can be expected but these are pretty
hard to swallow the music is phenomenal I don't know how many times I relayed this
to myself as I was playing but every track hits its mark the tropical island
has a Caribbean Flair consisting of rhythmic drums high pitched glutes and
wonky strings dark caverns have slow methodical notes when the piano is softwood
winds and mysterious hanging notes my personal favorite was the cemetery which
sounds like it was ripped right out Castle vania that's why my only fault with
the soundtrack is that again the music feels overly inspired even that jaunty tropical
track feels like it came from Monkey Island and I think that might be my biggest
complaint about the game all the references while logged developers for running
with a parody all the games mindset they've now tuned the machine so well it's
actually quite good without a gim mick when you stumble upon a reference it
only pulls you out to remind you that you're playing what's pretending to be a
game the reference may be light enough like seeing Sir Dan from medieval and a
dungeons corner it's when that reference becomes too obvious or obnoxious that
it really hurts the overall mood of the game like finding a mystery box
straight out of the mushroom kingdom and a game packed full of illusions some
are gonna work and some are gonna make you shake your head in disappointment
thankfully the game has more winners than losers but those stinkers reared
their head in all the wrong places including a poorly timed Professor Layton
reference right at the beginning of the game all that aside I'm only eight
hours in and I'm anxious to get back to the story and see how it all unfolds
fans who love the charm of the first game will find this entry has added
nothing but positives to the sequel and will surely love this entry if you've
never played the series before this game is a great jumping on point if you're
a fan of classic RPGs especially those familiar with this type of gameplay
you're gonna love this delightfully nostalgic adventure while it still leans on
being a celebration of the games that came before it evil and two stands on its
own as a must-own game for fans of the genre improving vastly over the previous
installment Evo land - is a must play for fans of action RPGs the games world is
rich with backstory the characters are entertaining and the original content is
far more enjoyable than I ever imagined the game is however buggy and you will
need to restart the game a few times small patch above flaws a side this game
is a thoroughly enjoyable tale of time travel and destiny the use of different
graphical styles is something truly memorable and engaging and this time it's
been used as an effective storytelling tool as opposed to a gimmick I'm here
with Game-padia if you enjoyed this review make sure you share and comment thanks
for coming.
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