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Evoland 2 Review - gamegame



Nelson joypad calm be you another original first and foremost evil and two does almost everything better than the series is overly disappointing introduction the use of different graphical designs are now integral to the narrative representing what area your group of time-traveling heroes are currently in the story has drastically been improved offering a much deeper lore with pivotal moments in its history the characters are engaging and their dialogue is fun and even sometimes heartbreaking simply put if evil land was a shoddy attempt at a good idea its sequel is the redemption while the first game felt like it was pandering to its audience throwing any random gaming reference at them Evo land 2 pulls back the needless allusions and allows the gameplay to do more of the talking this time around this pleasant change allowed the developers more creative freedom and it shows in this installment the story is about a young man who's discovered in the woods by a girl named FINA the two of them venture out seeking his true identity when they end up getting involved in a confrontation between an empire and a group of enslaved demons they're suddenly whisked many years into the past and began their journey towards discovering your identity stopping a destructive war and returning everyone home while evil and barely had a story to speak of evil and to addresses the problems with a vengeance the plot thickens as you progress through a story clearly inspired by Chrono Trigger as new twists seem to pop up after every new quest themes such as free will destiny and just are used as a driving force and it makes the game all the more enjoyable you're constantly wanting to get to the next quest and that was delighted when I was rewarded with new exploratory options there's something about old RPGs where something as small as getting a paddle boat is somehow amazingly liberating something that many modern games don't seem to get right the graphics are stunning the NES is style is playfully simple utilizing a color mosaic of pixelated goodness jumping up to the super RTS the game looks similar to the square Enix braids of the past with expressive and lively models when the game does break into 3d its leaps and bounds above the later stages of the original looking on par with a really good ps2 game there is some occasional lag as the game pushes its graphical engine but overall it's very impressive for an indie game with so much diversity especially when revisiting locations indifferent time periods the game is primarily played as an overhead action slasher similar to the manna or the Zelda series players utilize their partners as additional powerful attacks rather than as individual fighters when you hold down the attack button your selected partner will begin to charge releasing a powerful attack onto your enemies or on-screen obstacles when you kill enemies they either drop coins health or experience points controls are super easy to pick up but perhaps too easy in this day and age I'd like enough to gain boy advance controls in all fairness they were probably kept simple due to the fact that you jump in and out of big graphics aerial segments and side-scrolling despite the game throwing new sections at me they didn't bog me down with explaining controls over and over again so while it may be simple it keeps the flow going with its uniformity that might be some of my favorite moments of this game like the classic mini games of the past evil and two nails mixing up the gameplay in one section.



you'll jump into an active Time battle system all of the chrono series these ideas could have been phoned in but the developers at Shiro games include a nice simple selection of moves and even environmental conditions for this mode you'll have to time your attacks as the lights cut in and out or when you're avoiding electrified floors that I'll nullify your attacks these modes are not just RPG inspired either they also have a space shooter segment where Galaga fans will feel right at home blasting their way through enemies there's even several bosses all with their own patterns to figure out there's a 2.5 the fighter segment side-scrolling platformer a bomber man inspired levels and it does all of them right there's even a card game okay that one does suck but has there ever been a good card game in the RPG one thing I can't ignore though is the glitches oh man this is truly heartbreaking I had to restart this game more times in a 30-dollarAndroid phone graphics would simply dropout mine carts would randomly appear on the tracks preventing me from progressing sound effects with suddenly loop and game even when I went back out to the menu my goodness what a horrible state this game has been released in while it was annoying backing out the game is fast and I could always get back to where I was quickly but I'd be remiss if I didn't mention these grievous oversights I will say the game feels ambitious so a few glitches can be expected but these are pretty hard to swallow the music is phenomenal I don't know how many times I relayed this to myself as I was playing but every track hits its mark the tropical island has a Caribbean Flair consisting of rhythmic drums high pitched glutes and wonky strings dark caverns have slow methodical notes when the piano is softwood winds and mysterious hanging notes my personal favorite was the cemetery which sounds like it was ripped right out Castle vania that's why my only fault with the soundtrack is that again the music feels overly inspired even that jaunty tropical track feels like it came from Monkey Island and I think that might be my biggest complaint about the game all the references while logged developers for running with a parody all the games mindset they've now tuned the machine so well it's actually quite good without a gim mick when you stumble upon a reference it only pulls you out to remind you that you're playing what's pretending to be a game the reference may be light enough like seeing Sir Dan from medieval and a dungeons corner it's when that reference becomes too obvious or obnoxious that it really hurts the overall mood of the game like finding a mystery box straight out of the mushroom kingdom and a game packed full of illusions some are gonna work and some are gonna make you shake your head in disappointment thankfully the game has more winners than losers but those stinkers reared their head in all the wrong places including a poorly timed Professor Layton reference right at the beginning of the game all that aside I'm only eight hours in and I'm anxious to get back to the story and see how it all unfolds fans who love the charm of the first game will find this entry has added nothing but positives to the sequel and will surely love this entry if you've never played the series before this game is a great jumping on point if you're a fan of classic RPGs especially those familiar with this type of gameplay you're gonna love this delightfully nostalgic adventure while it still leans on being a celebration of the games that came before it evil and two stands on its own as a must-own game for fans of the genre improving vastly over the previous installment Evo land - is a must play for fans of action RPGs the games world is rich with backstory the characters are entertaining and the original content is far more enjoyable than I ever imagined the game is however buggy and you will need to restart the game a few times small patch above flaws a side this game is a thoroughly enjoyable tale of time travel and destiny the use of different graphical styles is something truly memorable and engaging and this time it's been used as an effective storytelling tool as opposed to a gimmick I'm here with Game-padia if you enjoyed this review make sure you share and comment thanks for coming.



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